Scrap the entire last wish part, give the jungle something which makes it worth it going there and make Last wish actually something to use, it isnt being taken by players which have played this game for more than 10 minutes and it surely wont be taken by veterans. It's just a plain level which offers you no advantage at all at the cost of wasting an entire mutation slot. The Jungle also doesnt really give you any better goodies, too. You wanna clear a level when you are at low hp - at a situation where you are in trouble, guess what you cant do that. Being forced to take it to visit something neat is just plain poop.īeing able to clear a hole level is worth nothing compared to what the other mutations could give you, it also only allows you to clear 5-1 at the cost of HP, dont forget that. You can stick as many tiny gimmicks to it as you want it'll stay terrible and not fun at all for eternity. Last wish will always stay terrible if it doesnt get some kind of permanent effect, that's it. It got destroyed because it wasn't near enough to spawn for me to snatch it, unfortunately. Didn't manage to go to the first jungle, but the second flower did appear on loop. At least, it should if the jungle is going to be used to validate last wish, and given that the jungle would only appear once per oppurtunity to beat the thrones again, it seems like a fair way to validate the mutation while still retaining an air of "this isn't going to help you all the time, but it will aid you in bursts" without just giving the player a few bits of health and closing up shop.Īm I the only one who thinks that it should be used this way? All I've seen is people complaining about the method of getting to the jungle.Įdit: So, I just did a run to see if it appeared on loop. Not only does it allow you to clear a whole level, at a reasonable cost, but it takes you to the jungle, which could potentially have better goodies for the player. The jungle could be a large pull for taking last wish. I haven't stopped gawking at the cool new bug enemy long enough to get past the jungle yet, but I think it's safe to assume that it also shows up on loop. The game's difficulty does not compensate for this level skip, so while a secretless run will be at 7 difficulty by 3-3, a run which uses the Oasis path will only be at 5 difficulty.No, this isn't a thread to complain about it.Beating this area teleports you straight to 3-3, which means you skip any remaining Desert levels, the Sewers, and Scrapyard 3-1 and 3-2.The Weapon Chest in this area drops weapons from 2-1 and below.The difficulty of this area is the same as in 1-2, 1-3, or 2-1.If you didn't manage to kill Big Bandit in time, the regular level ending portal will teleport you to the Sewers, even if you spawned Big Bandit in 1-1 or 1-2.If you kill Big Bandit faster than 10 seconds, the portal to Oasis will open on his corpse. Opening the chests will spawn Big Bandit. To get here, you have to open the Ammo and Weapon Chests and the Radiation Canister on any Desert level without killing too many enemies, which is 2% of enemies on 1-1 and 1-2, and 10% on 1-3.Flame Pellet Weapons also won't have the burn effect and only do impact damage.Fire Weapons won't work, and the Flare Gun will only do impact damage. Using a Lightning Weapon in this area will damage everything on the screen, including your character.
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